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#1
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![]() Hello
I have a question.Is possible to recover the original names of Namespace and function of an exe obfuscated with Dotfuscator? I have already deObfuscate but im not take the names as the original was. Thank you |
#2
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![]() can view method body is enough.
restore original namespace & Method Name, i thinks not possible. |
#3
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![]() But how is possible to get code and put it in new project to execute it?Please help me in that way.I can see the code but saying eval_r.eval_f(); for example and comfused with define variables eval_f . Ithink there is a way to do that.
Thank you. |
#4
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![]() What does it matter what a variable/function/type is called, it will still interpret the same (.NET) or compile the same for ordinary exes.
Git |
#5
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![]() This is an example :
private static void eval_a(); internal static void eval_a(bool bool_0); public static string eval_a(int int_3); public static void eval_a(long long_2); private static void eval_a(object object_0); when i call eval_a() .net compiler dont know which of them i mean so i must rename every call and possible errors in code appear. Thank you. |
#6
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![]() Then the compiler is stupid or they are not declared inside a class. They each have a different type so are different functions inside the class. If you can post a bnit more of the source then maybe one of the .NET people here can help you, it's not really my subject.
Git |
#7
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![]() First of all Thank you for your time.
I can upload more of decompiled code to check if you can help: This is one of all classes : internal sealed class eval_l { // Fields internal static eval_a eval_a; private static Timer eval_aa; internal static bool eval_ab; internal static bool eval_ac; private static int eval_ad; internal static int eval_ae; internal static bool eval_af; internal static bool eval_ag; internal static bool eval_ah; internal static int eval_ai; private static int eval_aj; private static StaticLocalInitFlag eval_ak; private static long eval_al; internal static int eval_b; internal static int eval_c; internal static int eval_d; internal static int eval_e; internal static int eval_f; internal static int eval_g; internal static int eval_j; internal static int eval_k; internal static byte[] eval_n; internal static long eval_o; internal static double[] eval_p; internal static double eval_q; private static bool eval_r; internal static bool[] eval_s; internal static int[] eval_u; internal static int[] eval_v; internal static double[] eval_x; internal static int[] eval_y; internal static double eval_z; internal static int int_0; internal static int int_1; internal static int[,] int_2; internal static long[] long_0; internal static long[] long_1; internal static Rectangle[] rectangle_0; // Methods static eval_l(); private static void eval_a(); internal static void eval_a(bool bool_0); public static string eval_a(int int_3); public static void eval_a(long long_2); private static void eval_a(object object_0); [MethodImpl(MethodImplOptions.Synchronized)] private static void eval_a(Timer timer_0); private static void eval_a(object sender, EventArgs e); internal static void eval_aa(); internal static void eval_ab(); internal static void eval_ac(); internal static void eval_ad(); private static Timer eval_ae(); private static void eval_b(); internal static void eval_b(long long_2); private static void eval_c(); internal static void eval_c(long long_2); private static void eval_d(); private static void eval_e(); private static void eval_f(); internal static bool eval_g(); internal static void eval_h(); internal static void eval_i(); public static void eval_j(); public static void eval_k(); public static void eval_l(); public static void eval_m(); public static void eval_n(); public static void eval_o(); public static void eval_p(); public static void eval_q(); public static void eval_r(); public static void eval_s(); public static void eval_t(); public static void eval_u(); private static void eval_v(); internal static void eval_w(); internal static void eval_x(); internal static void eval_y(); private static void eval_z(); // Nested Types internal enum eval_a { eval_a, eval_b, eval_c, eval_d, eval_e, eval_f, eval_g, eval_h } } I get that error : Error 1 Ambiguity between 'eval_k.eval_d' and 'eval_k.eval_d()' E:\bu\Source\eval_k.cs 33 35 How can i tell compiler the diffrence betwen that? If i fix that all the other works perfect. Thank you. Last edited by Git : 04-26-2013 at 05:27 PM. |
#8
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![]() You cannot recover the original names but that still looks obfuscated to me
But you don't need to export the entire project and edit and re-compile, you can edit ilcode directly using reflectors reflixil plugin then save patched file via reflexil |
#9
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![]() Quote:
![]() deobfuscating greatly helps in a case of such a stupid obfuscated names (IMHO) ![]() |